#pragma once
#include "EngineObject.h"
#include "RenderData.h"
#include "HardwareBuffer.h"

namespace DreamEngine
{

class _EngineExport CSubMesh : public CEngineObject
{
public:
	CSubMesh(void);
	~CSubMesh(void);

	CRenderData*	GetRenderDataPtr(void)		{return &m_renderData;}

protected:

	CRenderData		m_renderData;

};

}


